Published by HarperCollins on 04-03-2014
Genres: Friendship, Girls & Women, Love & Romance, Social Issues, Young Adult
Panic began as so many things do in Carp, a dead-end town of 12,000 people in the middle of nowhere: because it was summer, and there was nothing else to do.
Heather never thought she would compete in Panic, a legendary game played by graduating seniors, where the stakes are high and the payoff is even higher. She’d never thought of herself as fearless, the kind of person who would fight to stand out. But when she finds something, and someone, to fight for, she will discover that she is braver than she ever thought.
Dodge has never been afraid of Panic. His secret will fuel him, and get him all the way through the game, he’s sure of it. But what he doesn't know is that he’s not the only one with a secret. Everyone has something to play for.
For Heather and Dodge, the game will bring new alliances, unexpected revelations, and the possibility of first love for each of them—and the knowledge that sometimes the very things we fear are those we need the most.
Panic is one of those books that seems to have confused people’s expectations. I’m not sure whether it’s because people had preconceptions of Lauren Oliver, or whether the blurb was too vague, or whether it was a bit like a game of chinese whispers, but I saw so many people who tagged/referred to Panic as dystopian.
Panic is most definitely not dystopian. It’s a contemporary story of a group of teenagers who push themselves to their limits (and beyond) to try and win a jackpot that would change their lives forever.
For Dodge, Panic has always been on the cards. He has a secret, and Panic is a key part of that secret, and coping with it. For Heather, Panic is a spur of the moment decision, fuelled by anger, unhappiness, and a desire to prove herself. For Nat, Panic is about the money. For Bishop, Panic is a risk, one he wishes his friends wouldn’t get themselves into. The teenagers each have their own motivations, but all four are drawn into a world of secrets, drama, and danger.
Panic is of course, about the game, and once the game began, I was hooked. I wanted to know what the next challenge would be, who would go through, who would drop out, and above all, who would win. The game keeps you hooked: it’s the dramatic, high intensity plot-line that has you flicking through pages feverishly, up until 2am dying to know what happens next. Despite that, it’s definitely not all the book is about, and Panic is a truly multi-layered story.
As well as the game itself, there’s also romance, which I enjoyed. Perhaps most brilliant is the way Lauren Oliver has written the characters, the insight into their personalities as they cope with the psychological toll of the game, and the way they grow throughout the story. Whether you like the characters or hate them, I found all four to be three-dimensional, and completely realistic.
I found I had to suspend my disbelief a few times in the story, because in a tiny dead-end town like Carp, where everyone knows everyone’s business, there were an awful lot of secrets. The banned game of Panic is not particularly discreetly played, there are relationships and associations people know nothing about, and a fair amount of law-breaking. In that sense, Panic felt a bit unbelievable, but once I suspended my disbelief, I enjoyed it.
My only real issue with Panic was the ending, which I was slightly disappointed by. Obviously I can’t say much about that without spoilers, so all I’ll say is that I felt it was a little too neat for me. If you’re curious, there’s a spoiler-laden paragraph further down the page!
Buy it? This is one that’s worth buying for me (but probably on a deal).
In a nutshell: Great characters, and a quick, gripping read, but this didn’t live up to Delirium.