Inspired by…Catching Fire

One of the most talked about elements of The Hunger Games: Catching Fire, (once you’ve finished comparing it to the book of course!) is the amazing work the costume designers have done.  One of the most anticipated costumes, and one of the most iconic moments in the film, is Katniss’ white wedding dress, and the moment it burns to reveal something spectacular underneath…

For both of these looks, I’ve chosen to focus on the moment when Katniss twirls, and her dress is mid-change.  For the base of both outfits, I’ve chosen a short black and white ombre skirt to represent the flames eating the bottom of Katniss’ dress.  This isn’t a true representation, as both of Katniss’ dresses are long, but this is a much more workable length I think!

Although I’ve chosen to go in two different directions with the same skirt, I’ve also included a Cinna necklace in both, since “Cinna must be behind whatever is happening“.  The dress is a really bold, brave move by Cinna and I wanted to highlight his importance in a small way.

 

Look 1

For look one, I’ve stuck with the feminine vibe given off by the skirt.  A white top with lace details is vaguely reminiscent of Katniss’ ornate white wedding dress. A flying bird bracelet, although not a mockingjay, is a small nod to the moment Katniss spreads her wings.  A structured black blazer keeps the top of the outfit slim and flattering rather than overly voluminous.

 

Look 2

For this second look, I’ve gone with elements that remind me of a more glamorous (and less practical) take on Katniss’ arena outfits.  A simple white top with a zipped pocket looks almost practical, and almost like something Katniss could wear to training.  High heeled lace up boots are fierce and combine with the (faux) leather jacket to contrast against the feminine skirt.  Add the all important mockingjay in the form of a chunky bracelet, and you’re ready to go!

 

Which outfit do you prefer? Look 2 is definitely my favourite, because I love those boots and I can never resist a leather jacket!

Inspired by…The Hunger Games

I had intended to post an Inspired by…House Lannister post for today, following up on my Inspired by…House Stark post.  After watching the Hunger Games film this week though, I couldn’t resist focusing on Katniss’ reaping and interview outfits instead.

The Reaping

the reapingDress | Nail Varnish | Bow and arrow necklace | Mockingjay pin | Flats

On the day of The Reaping, when tributes for The Hunger Games are chosen, everyone wears their nicest clothes. For Katniss, from District 12, this doesn’t mean flashy jewellery but a simple, classy dress. This denim button-down dress, with nude flats, reflects Katniss’ simple style. A Mockingjay pin, like the one Katniss gives to Prim, and a bow and arrow necklace to hint at Katniss’ skill, tie the dress back into The Hunger Games theme.

The Girl on Fire

girl on fireNecklace | Earrings | Hair clips | Dress | Shoes

This second outfit is a great look for a night out, though the links to The Hunger Games are a bit more subtle.  A red, one shoulder dress is a bold but easy choice for a night out (and much more wearable than the floor length dress Katniss wears!). Black glitter shoes, fire-opal earrings and the phoenix necklace, hint back to the coal mining, and the referral to Katniss as ‘the girl on fire’. Bird hair clips for holding up an updo like Katniss’ are a discreet nod back to the Mockingjay.

Which look do you prefer? I love The Reaping look, but I’m more likely to wear The Girl on Fire look I think!

Hopefully my House Lannister post will make it up next Thursday, though I have to admit my mind is running a bit crazy with ideas at the moment!

Drinking Game: Fives

It’s been a while since I posted a drinking game, but as our summer ball was last week (with extortionately priced drinks), we did a fair amount of pre-drinking, and this is one of the new games we learnt.  It’s a variation of On the Bus our housemates taught us, and I’m afraid I have no idea why it’s called fives!

Name: Fives
You’ll need: 2 decks of cards, some empty floor or table space and a few drinks each.

To set up: Shuffle the deck and lay 25 random cards face down as shown in the image (ignore the text for now). Divide the rest of the cards equally among the number of players, including the dealer who plays the same way as everyone else after setting up!

I know it looks like a lot of cards, but with only 1 deck, you don’t get the bidding war, and it’s too easy to keep track of how many of each card remain in play!

fives set up

Set up for Fives – 25 random cards face down

The premise: Each row of cards has a value: if you “win” that card, you can hand out that many shots. It’s basically On the Bus crossed with a bidding war!

The rules: Once the dealer has set out the cards as shown above, each player may look at their cards.

Each row of cards has a value: cards on row 1 are worth 1 shot, cards on row 2 are worth 2 shots, etc etc until cards on row 9 are worth 9 shots (!)

The dealer flips over card 1, and everyone has the opportunity to play a matching card. There’s no set order for play, just jump in and fight for it!  To play, just announce who you want to give the shots to (one person only, you can’t split them), and place your card on top. If no one else places a card over yours, the shots go to whoever you announced. Alternatively, other players can place their cards over yours, fighting for the shots to give out. The final card placed wins.

If for example, the first card is a 10, any individual with a 10 in their hand may choose to play it. Player 1 decides to go for it, placing down a 10 and nominating Player 2.  If no one else plays a 10, player 1 wins and Player 2 has to drink the shot. Alternatively, another player places a 10 over the top, nominating player 1. It then turns into a bidding war, with  players laying down their own 10s on top, until either the cards run out, or players quietly drop out to save their 10s for a later row! The last 10 placed wins.

You don’t have to play a card when it comes up, or if you have more than one you can choose to play some early on in the game and hold onto the others. You may decide it’s worth losing an early round and hold onto a card in the hopes it’ll come up on a later row and be worth more shots. It’s a bit like cheat, trying to determine how many of each card has already been placed, whether to play yours now or later…

Note: As with most of our pre-drinking games, although this calls for shots we generally state you can just drink 1 finger of whatever you happen to be drinking (e.g. spirit and mixer, wine, beer etc). Saves time pouring shots, prevents mixing too many drinks, means lower alcohol percentages and is significantly cheaper!

Drinking Game: On the bus

Name: On the Bus
You’ll need: 1 deck of cards, some empty floor or table space and a few drinks each.
To set up: Shuffle the deck and lay 9 random cards face down as shown in the image (ignore the text for now). Divide the rest of the cards equally among the number of players, including the dealer who plays the same way as everyone else after setting up!

Drinking game: on the bus

Set up for On The Bus – 9 random cards face down

The premise: Each row of cards has a value: play a matching card to dish out that many shots

The rules: Once the dealer has set out the cards as shown above, each player may look at their cards.

Each row of cards has a value: cards on row 1 are worth 1 shot, cards on row 2 are worth 2 shots, etc etc until cards on row 5 are worth 5 shots.

The dealer flips over card 1, and everyone has the opportunity to play a card. If for example, the first card is a 10, any individual with a 10 in their hand may choose to play that card (allowing them to give out 1 shot), or hold onto it, in the hopes it’ll come up on a later row and therefore be worth more shots. Once you’ve played a card place it on top of the flipped card, because it can only be used once!

When you play a card and win shots, you can hand them out to anyone you like. E.g. if you have 5 shots to play, you could (evilly) give them all to player A, give one each to players A-E or give 2 to players A & B and the spare to player C, etc. Any combination goes, and you could even give them to yourself (though I’ve no idea why you’d want to).

You don’t have to play a card when it comes up, or if you have more than one you can choose to play some early on in the game and hold onto the others. To prevent everyone holding onto cards until rows 4 or 5, we generally set a penalty rule: e.g. you have to take one shot per card left.

There aren’t really any more rules to it (at least not the way we play!). If you wanted to make things more complicated, you could shake up the number of cards you lay in each row, or invent a harsh punishment for the player with the most cards left at the end etc.

Note: As with most of our pre-drinking games, although this calls for shots we generally state you can just drink 1 finger of whatever you happen to be drinking (e.g. spirit and mixer, wine, beer etc). Saves time pouring shots, prevents mixing too many drinks and is significantly cheaper!

Drinking Game: At the races

Name: At the races
You’ll need: 1 deck of cards, some empty floor or table space and a few drinks each.
To set up: Take out the four aces and lay them face up in a horizontal line.  Shuffle the deck and take 6 random cards.  Lay them face down in a vertical line next to the aces.

Set up for ‘At the races’ – 4 aces along the bottom, 6 random face down cards along the side

The premise: Each ace is a horse – players bet on a horse and either dish out or receive drinks penalties dependant on the winner.

The rules: Once the dealer has set out the cards as shown above, each player picks a horse and a bet – for example 4 shots on spades.  If their horse wins, they can dole that bet out (e.g. 4 shots to 1 player OR 1 shot each to 4 players OR 2 shots to 2 players).  If their horse loses, they must drink their own bet, as well as any shots given to them.

To determine the winner, the dealer turns over the top deck of the card – whatever suit that card is, the corresponding ace moves forward one space.  Continuing in the same fashion, the game continues until the first ace passes all six spaces and crosses the finish line – thereby winning.

At the Races is a really simple, lighthearted game, that is fast paced, and can be especially funny if someone provides a commentary.  A few quickfire rounds of this is a nice way to finish up leftover drinks right before leaving, or get things started.  It can also be played with a small number of players – e.g. the non-smokers when everyone else has gone for a cigarette break, or the boys when the girls are late to arrive!