Drinking Game: The Hunger Games Ring Of Fire

Hunger Games

One of my most popular posts remains the Harry Potter Ring of Fire rules.  They’re a great set of rules which originated on Facebook and they remain popular with our group of friends.  Since I’m a bookish sort (in case you hadn’t noticed) who’s been known to play a drinking game or three, I thought it was about time I came up with a bookish drinking game of my own.  I give you – The Hunger Games Ring of Fire!

The Hunger Games Ring of Fire

You’ll need: 1 deck of cards, a shot glass and 1 empty glass or jug. Each player will also need a drink of their choice.
To set up: Place the empty glass or jug in the middle of the floor or table. Spread the cards face down around it, but hold the joker off to one side for now.

The premise: This is the same principle as regular ring of fire with a Hunger Games inspired twist.  Each card has a meaning, take turns drawing the cards and acting out their meanings until all four kings have been drawn, which is when the game ends.

The rules:

A (District 1) – Assassination attempt

District 1 tributes are often Career tributes.  They’ve trained for the games, they’ll stop at nothing to win and they know strategy is key.  If you draw an Ace, you can make an assassination attempt on any other player.
How: Drink up to three fingers of your drink and nominate a player of your choice – they have to drink double.

2 (District 2) – Watch each others’ backs

In The 74th Hunger Games, the Career tributes (led by Cato, one of the District 2 tributes) form a pack to watch each other’s backs.  If you draw a 2, you get the opportunity to form a partnership with someone else  – not that it’s likely to help you much! These DO stack, so you can pick someone who’s already formed a pair, but they don’t mean you get to share if you draw the last king!
How: Pick another player. When you drink, they drink, and when they drink, you drink!

3 (District 3) – Electrical Charge

Inspired by Beetee, District 3’s card places an electrical charge on the game that will double the next card drawn (i.e. for a drink penalty twice as much needs to be drunk, for a 2 the player picks two mates etc).
How: Place your 3 down face-up, and flip it over when the charge has been used up.  The next card drawn will now be doubled.  If the next card can’t be doubled (e.g. Rebel Rules, Questionmaster, Mockingjay or the King) the charge remains active until the next appropriate card.

4 (District 4) – Finnick Odair

Finnick is a bit of a gossip, and he knows how to hoard information.  For this round, inspired by him you’ll be playing I’ve never, gathering secrets of your own!
How: Everyone holds up four fingers to represent their four lives.  Each player takes a turn to ask an ‘I’ve never’ question.  If you’ve done it, you lose a life – place a finger down and drink a finger’s worth of your drink.  This round ends when the first person loses all four lives, and must take an extra drink as penalty!

5 (District 5) – Poison Berries

Foxface was killed by eating berries she didn’t recognise as poisionous.  Hopefully, you’re better at spotting poison, because you’re about to be tested!
How: Whoever draws the five must leave the room.  The remaining players will make you one shot (of no more than 3 ingredients).  You can sniff it, sip it or down it in one, but you need to drink the whole thing and try and guess the ingredients.  You get five guesses, and for each ingredient you can’t guess, drink a finger’s worth of your drink.

6 (District 6) – Morphlings

The morphlings in Catching Fire are pretty good at making links (even if they aren’t always clear!).  For this round, you’re going to test your own association skills by playing categories
How: The player who draws a 6 chooses a category (e.g. Pokemon) and names one thing that fits (in this case, Pikachu would work).  Play then continues on in a circle with each player naming something that fits until someone gets stuck.  The player to break the run takes a finger’s worth of their drink.

7 (District 7) – Johanna Mason

Johanna Mason loves to get a reaction, and one of her preferred ways to do that is taking her clothes off!  For this round, you’ll either make like Johanna or pay a penalty!
How: Either take off an item or drink three fingers of your drink.  (Just to clarify, shoes, socks, jewellery, ties etc do not count!)  You can’t do the same action on two sevens in a row, so if you drank on the last round, you can’t do it again on the next one!

8 (District 8) – Rebel Rules

District 8 was the first district to rebel, and they’ve clearly had enough of The Capitol’s rules.  This is your chance to improve the rules: whoever draws an 8 gets to make a rule of their own!
How: Make a rule (anything from banning the word drink to making everyone take the name of the player on their left).  Anyone who forgets the rule has to take a drink.  Your rule will stay active until the next 8 is drawn.

9 (District 9) – Question Master

We know virtually nothing about District 9, but presumably they still know plenty about the other districts.  Whoever draws a 9 will become the Question Master until the next 9 is drawn and the title is handed over.
How: You must not answer a question from the Question Master – even one as simple as ‘Who’s go is it?!”  If you answer it, you drink.  If you ignore it, neither of you pays a penalty.  If you respond to a question with “If we burn, you burn with us”, the Question Master has to drink.

10 (District 10) – Catching Fire

Again a district we know virtually nothing about, so round ten is a simple one – shots all around!
How: Whoever draws the 10 is going to start a Mexican wave of shots (that way you can check no one cheats!) which goes all the way around the circle once.

Jack (District 11) – Mockingjay – repeat previous card

District’s 11 card is the Mockingkay, a nod to Rue; the District 11 tribute it’s impossible not to love.
How: The Mockingjay repeats whichever card was drawn immediately before itself.

Queen (District 12) – I volunteer as tribute!

One of the most iconic phrases from the whole series is Katniss’ “I volunteer as tribute”.  A Queen allows you the opportunity to do the same, and to step in front of someone else when they’re nominated for either assassination attempt, pick a mate or poison berries.  This card lasts until the game ends, but if you don’t play it (even if you didn’t get the opportunity!) there’s a penalty of three shots.
How: After someone has been nominated for Assassination Attempt, Watch Each Others’ Backs or Poison Berries, play your Queen to take their place instead.

King (The Capitol) – May The Odds Be Ever in Your Favour

The Capitol set up The Hunger Games, but they’re at no risk.  Not quite so in The Hunger Games Ring of Fire.  The Kings set up the deathly centre, but they don’t guarantee your safety….
How:  If you draw one of the first three kings, pour some of your own drink in the central jug.  If you draw the last king, the odds clearly weren’t in your favour: down the lot!

Drinking Game: Fives

It’s been a while since I posted a drinking game, but as our summer ball was last week (with extortionately priced drinks), we did a fair amount of pre-drinking, and this is one of the new games we learnt.  It’s a variation of On the Bus our housemates taught us, and I’m afraid I have no idea why it’s called fives!

Name: Fives
You’ll need: 2 decks of cards, some empty floor or table space and a few drinks each.

To set up: Shuffle the deck and lay 25 random cards face down as shown in the image (ignore the text for now). Divide the rest of the cards equally among the number of players, including the dealer who plays the same way as everyone else after setting up!

I know it looks like a lot of cards, but with only 1 deck, you don’t get the bidding war, and it’s too easy to keep track of how many of each card remain in play!

fives set up

Set up for Fives – 25 random cards face down

The premise: Each row of cards has a value: if you “win” that card, you can hand out that many shots. It’s basically On the Bus crossed with a bidding war!

The rules: Once the dealer has set out the cards as shown above, each player may look at their cards.

Each row of cards has a value: cards on row 1 are worth 1 shot, cards on row 2 are worth 2 shots, etc etc until cards on row 9 are worth 9 shots (!)

The dealer flips over card 1, and everyone has the opportunity to play a matching card. There’s no set order for play, just jump in and fight for it!  To play, just announce who you want to give the shots to (one person only, you can’t split them), and place your card on top. If no one else places a card over yours, the shots go to whoever you announced. Alternatively, other players can place their cards over yours, fighting for the shots to give out. The final card placed wins.

If for example, the first card is a 10, any individual with a 10 in their hand may choose to play it. Player 1 decides to go for it, placing down a 10 and nominating Player 2.  If no one else plays a 10, player 1 wins and Player 2 has to drink the shot. Alternatively, another player places a 10 over the top, nominating player 1. It then turns into a bidding war, with  players laying down their own 10s on top, until either the cards run out, or players quietly drop out to save their 10s for a later row! The last 10 placed wins.

You don’t have to play a card when it comes up, or if you have more than one you can choose to play some early on in the game and hold onto the others. You may decide it’s worth losing an early round and hold onto a card in the hopes it’ll come up on a later row and be worth more shots. It’s a bit like cheat, trying to determine how many of each card has already been placed, whether to play yours now or later…

Note: As with most of our pre-drinking games, although this calls for shots we generally state you can just drink 1 finger of whatever you happen to be drinking (e.g. spirit and mixer, wine, beer etc). Saves time pouring shots, prevents mixing too many drinks, means lower alcohol percentages and is significantly cheaper!

Drinking Game: On the bus

Name: On the Bus
You’ll need: 1 deck of cards, some empty floor or table space and a few drinks each.
To set up: Shuffle the deck and lay 9 random cards face down as shown in the image (ignore the text for now). Divide the rest of the cards equally among the number of players, including the dealer who plays the same way as everyone else after setting up!

Drinking game: on the bus

Set up for On The Bus – 9 random cards face down

The premise: Each row of cards has a value: play a matching card to dish out that many shots

The rules: Once the dealer has set out the cards as shown above, each player may look at their cards.

Each row of cards has a value: cards on row 1 are worth 1 shot, cards on row 2 are worth 2 shots, etc etc until cards on row 5 are worth 5 shots.

The dealer flips over card 1, and everyone has the opportunity to play a card. If for example, the first card is a 10, any individual with a 10 in their hand may choose to play that card (allowing them to give out 1 shot), or hold onto it, in the hopes it’ll come up on a later row and therefore be worth more shots. Once you’ve played a card place it on top of the flipped card, because it can only be used once!

When you play a card and win shots, you can hand them out to anyone you like. E.g. if you have 5 shots to play, you could (evilly) give them all to player A, give one each to players A-E or give 2 to players A & B and the spare to player C, etc. Any combination goes, and you could even give them to yourself (though I’ve no idea why you’d want to).

You don’t have to play a card when it comes up, or if you have more than one you can choose to play some early on in the game and hold onto the others. To prevent everyone holding onto cards until rows 4 or 5, we generally set a penalty rule: e.g. you have to take one shot per card left.

There aren’t really any more rules to it (at least not the way we play!). If you wanted to make things more complicated, you could shake up the number of cards you lay in each row, or invent a harsh punishment for the player with the most cards left at the end etc.

Note: As with most of our pre-drinking games, although this calls for shots we generally state you can just drink 1 finger of whatever you happen to be drinking (e.g. spirit and mixer, wine, beer etc). Saves time pouring shots, prevents mixing too many drinks and is significantly cheaper!

Drinking Game: Harry Potter Ring Of Fire

If you like this post, you may also like The Hunger Games Ring of Fire!

 
So you might recall the rules for Ring of Fire a few months ago – this is exactly the same game, only with a Harry Potter twist. It originated on facebook, but here are the rules for those of you who haven’t tried it yet! (Full disclaimer: we’ve just put our spin on the original rules, available on Facebook, and added instructions etc)

We definitely don’t play this as much as regular ring of fire (mainly because rule 2 is harsh when so many girls are in dresses!) but it still gets played when we want to change things up, or on nights when we’re not going out afterwards.

Name: Harry Potter Ring of Fire/Goblet of Fire
You’ll need: 1 deck of cards & 1 empty glass/jug. A wand for each player minus one – we use spoons usually. One soft ball or ball of socks to be the Quaffle. Each player also needs a drink.
To set up: Place the empty glass or jug in the middle of the floor or table. After house-sorting, spread the cards face down around it. Place the wands somewhere central too!

The premise: Exactly the same as regular ring of fire: each card has a meaning, take turns drawing the cards and acting out their meanings. The biggest one to remember is the King – if you draw one of the first three, add some of your drink to the centre. If you draw the final one – drink the mix!

House sorting:
Take a random card each, the suit determines your house. Remember your house, then slot the cards back together, shuffle and spread around the central cup.
– Hearts: Gryffindor
– Spades: Slytherin
– Clubs: Hufflepuff
– Diamonds: Ravenclaw

The rules:
A – Voldemort- You become Voldemort and must now be referred to as He-Who-Must-Not-Be-Named or You-Know-Who. If anyone calls you by your name they must do one finger.

2 – Dobby the House Elf – Everyone in your house has to swap one item of clothing with someone from another house for the rest of the game. Anyone who refuses does three fingers. Anyone who receives an item of clothing has to do two fingers.  We usually play it that you can’t refuse twice in a row or more than once per game depending on how many layers people have! [Items that do not count: Shoes, jewellery, hairbands etc]

3 – Veritaserum- You become High Inquisitor and everyone not in your house is required to drink. You then take turns in a circle to ask a “Never Have I Ever” question each until you get back to the High Inquisitor.  Anyone who has done the offending item has to drink. This round can be lethal, especially if there’s a lot of player.  For a variation, we sometimes play it with five lives.  For each item you’ve done you lose a life, the first to lose all five lives dies and has to drink half their drink.  This is quicker than going all the way around the circle if there’s a big group!

4 – Felix Felicis – This is basically a get out of jail free card and can be saved for any point in the game. When someone plays a card against your house, you can use Felix to turn it against another person from another house.  You have to take a gulp of your drink (literally taking one for the team!) and it can’t be used against the final king.

5 – Unbreakable Vow- This is the same as Mate from standard Ring of Fire.  You form the unbreakable vow with someone in your house meaning whenever they drink, you drink and whenever you drink they drink.

6 – Chocolate Frog card – You know that game where you have to think of someone with a first name beginning with the first letter of the last person’s surname? (And isn’t that a difficult sentence?) For this round you play that game with Harry Potter characters until someone gets stuck.  They then drink and the next person draws a card. For example, “Hermione Granger, Gregory Goyle, George Weasley”…etc etc.

7 – Expelliarmus- The last person to grab a wand and shout expelliarmus drinks (the fact there is one wand less than people prevents arguments of “I definitely shouted before him”, “No I definitely shouted before her” etc etc.)

8 – Room of Requirement- You and anyone in your house can leave the room to go to the toilet or kitchen etc. If it’s a huge game, we sometimes allow the card holder to extend the invitation to one other house as well

9 – Quidditch- When this card is picked you get the quaffle.  You can choose to throw it at someone from another house at any point during the game until a 9 is drawn by someone else. If the target doesn’t catch it they drink, if they do you drink.

10 – Penseive- Copies the last card that was picked

J – Sorting Hat Card- everyone in the corresponding house drinks (Jack of Clubs= all hufflepuff drink)

Q – Bellatrix – Bellatrix has the power to cast three Crucios at any time (until someone else becomes Bellatrix). Each Crucio must be cast on a different person and requires that person to drink two fingers.

K – First three, add some drink to the centre. Final king, drink the middle!

Other optional rules from the original Facebook rules:
1. Whenever someone does something you can relate to a word rhyming with Dumbledore, they must do a finger. Eg. If someone talks too quietly, shout MUMBLEDORE! at them. If someone is moaning about drinking shout GRUMBLEDORE! at them. Other variations include Fumbledore, Tumbledore, Stumbledore etc.

2. Gryffindors can’t talk to Slytherins. If this occurs both people must do one finger.

Drinking Game: At the races

Name: At the races
You’ll need: 1 deck of cards, some empty floor or table space and a few drinks each.
To set up: Take out the four aces and lay them face up in a horizontal line.  Shuffle the deck and take 6 random cards.  Lay them face down in a vertical line next to the aces.

Set up for ‘At the races’ – 4 aces along the bottom, 6 random face down cards along the side

The premise: Each ace is a horse – players bet on a horse and either dish out or receive drinks penalties dependant on the winner.

The rules: Once the dealer has set out the cards as shown above, each player picks a horse and a bet – for example 4 shots on spades.  If their horse wins, they can dole that bet out (e.g. 4 shots to 1 player OR 1 shot each to 4 players OR 2 shots to 2 players).  If their horse loses, they must drink their own bet, as well as any shots given to them.

To determine the winner, the dealer turns over the top deck of the card – whatever suit that card is, the corresponding ace moves forward one space.  Continuing in the same fashion, the game continues until the first ace passes all six spaces and crosses the finish line – thereby winning.

At the Races is a really simple, lighthearted game, that is fast paced, and can be especially funny if someone provides a commentary.  A few quickfire rounds of this is a nice way to finish up leftover drinks right before leaving, or get things started.  It can also be played with a small number of players – e.g. the non-smokers when everyone else has gone for a cigarette break, or the boys when the girls are late to arrive!